Do you ever feel like you don't properly know your type effectiveness chart? Use this to practice!

Each cell in the grid represents the damage multiplier for an attacking move of the type in the row against a defender of the type in the column, assuming no secondary types or other modifiers apply. Cells can have four states:

  • blue = doesn't effect (damage x0)
  • red = not very effective (damage x1/2)
  • white = effective (damage x1)
  • green = super effective (damage x2)

Click cells to change their state, and watch how your score increases or decreases. You'll be an expert in no time!

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